|
Surface computing
Multi-touch at the Surface
Multi-touch devices have come of age and taken the form of
an interactive, highly intuitive computer called the Microsoft Surface, writes
Varun Aggarwal
Picture
a surface that can recognize physical objects from a paintbrush to a cell phone
and allows hands-on, direct control of content such as photos, music and more.
This is where Microsofts Surface, a new category of surface computing
product come into play as it breaks down traditional barriers between people
and technology. Today consumers can interact with Microsoft Surface at select
AT&T retail locations, the iBar in the Rio All Suite Hotel & Casino
in Las Vegas and select Sheraton locations.
Ability to touch and play with a computer has been a fascinating thing for long
but seldom useful. Although we have a plethora of touch devices in the market,
most of them are single touch, shrinking the already minimal usability of the
technology. With the iPhone, we got the opportunity to use a dual touch, enabling
features that are more sophisticated. Dual touch gave the much-desired capabilities
to the iPhone to an extent that an iPhone user just yawns at any other touch
devices available in the market.
Coming to PCs, we have seen and experienced many tablet PCs with touch capabilities
and the HP TouchSmart PC that makes a desktop work like a tablet PC. While,
these devices may be good for some specific tasks, they do not give you the
interactive experience offered by say an iPhone. To bring the same capabilities
(or higher) into the PC, Microsoft started work on a multi-touch computer called
Microsoft Surface, way back in 2001 (long before the iPhone was launched), which
not just recognizes multiple touch, but also recognizes the objects placed on
it. According to Diptarup Chakraborti, Principal Research Analyst at Gartner,
Microsoft feels keyboards and mouse would soon be passé and that
touch and speech would be the next wave in computing going forward. Surface
Computing is an extension for touch that Microsoft envisaged.
Conception of Surface
|
"Microsoft
feels keyboards and mice would soon be passé and that
touch and speech would be the
next wave in computing going forward"
- Diptarup Chakraborti
Principal Research Analyst at Gartner
|
In 2001, Stevie Bathiche of Microsoft Hardware and Andy Wilson
of Microsoft Research began working together on various projects that took advantage
of their complementary expertise in the areas of hardware and software. In one
of their regular brainstorm sessions, they started talking about an idea for
an interactive table that could understand the manipulation of physical pieces.
Although there were related efforts happening in academia, Bathiche and Wilson
saw the need for a product where the interaction was richer and more intuitive,
and at the same time practical for everyone to use it.
This conversation was the beginning of an idea that would
later result in the development of Surface, and over the course of the following
year, various people at Microsoft involved in developing new product concepts,
including the gaming-specific PlayTable, continued to think through the possibilities
and feasibility of the project. Then in October 2001, Microsoft formed a virtual
team to pursue bringing the idea to the next stage of development; Bathiche
and Wilson were key members of the team.
In early 2003, the new Consumer Products Group, led by David Kurlander, presented
the idea to Bill Gates, in a group review. Gates instantly liked the idea and
encouraged the team to continue to develop their thinking. The virtual team
expanded, and within a month, through constant discussion and brainstorming,
the first humble prototype was born and nicknamed T1. The model was based on
an IKEA table with a hole cut in the top and a sheet of architect vellum used
as a diffuser.
The evolution of Surface had begun. The team built a variety of early applications,
including pinball, a photo browser and a video puzzle. As more applications
were developed, the team saw the value of the surface computer beyond gaming
and began to favor those applications that took advantage of the unique ability
of Surface to recognize physical objects placed on the table. The team was also
beginning to realize that it could apply surface computing to varied form factors.
Over the next year, the team grew significantly, including the addition of Nigel
Keam, initially software development lead and later architect for Surface, who
was part of the development team eventually tasked with taking the product from
prototype to a shipping product. Surface prototypes, functionality and applications
were continually refined. The team built over 85 early prototypes for use by
software developers, hardware developers and user researchers.
| Dimensions |
22 x 21 x 42 inches (HxDxW) |
| Materials |
The Microsoft Surface tabletop is acrylic, and its
interior frame is powder-coated steel |
| System |
The Microsoft Surface custom software platform runs
on Windows Vista and has wired Ethernet 10/100 and wireless 802.11 b/g and
Bluetooth 2.0 connectivity |
Recognizing objects
One of the key attributes of Surface is object recognition and the ability of
objects placed on the surface to trigger different types of digital responses,
including the transfer of digital content. This feature went through numerous
rounds of testing and refining. The team explored various tag formats of all
shapes and sizes before landing on the domino tag that it continues to use today.
This tag is an 8-bit, three-quarter-inch-square tag that is optimal thanks to
its small size.
By late 2004, the software development platform of Surface was well established
and attention turned to the form factor. A number of different experimental
prototypes were built including The tub model, which was encased
in a rounded plastic shell, a desk-height model with a square top and cloth-covered
sides, and even a bar-height model that could be used while standing. The team
finalized the final hardware design (seen today) in 2005 after extensive testing
and user research.
In early 2006, Pete Thompson joined the group as General Manager, tasked with
driving end-to-end business and growing development and marketing. Under his
leadership, the group has grown to more than 100 employees. Today Surface is
a 30-inch display in a table-like form factor that is easy for individuals or
small groups to use collaboratively. The sleek, translucent surface lets people
engage with Surface using touch, natural hand gestures and physical objects
placed on the surface.
The final Surface
Todays
Microsoft Surface is the first commercially available surface computer from
Microsoft Corporation targeted for companies in the retail, leisure and entertainment
industries. It turns an ordinary piece of tabletop into an interactive surface
that allows effortless interaction with digital content through natural gestures,
touch and physical objects. In essence, it is a surface that comes to life for
exploring, learning, sharing, creating, buying and much more.
The 30-inch display in a table-like form factor lets individuals or small groups
interact with in a way that feels familiar, just like in the real world. Microsoft
Surface can simultaneously recognize dozens and dozens of movements such as
touch, gestures and actual unique objects that have identification tags similar
to bar codes.
Microsoft Surface will ship to customers with a portfolio of basic applications,
including photos, music, virtual concierge and attract mode, which they can
customize to provide their guests with unique experiences.
Intuitive features
Surface computing breaks down traditional barriers between people and technology,
changing the way people interact with all kinds of everyday content, from photos
to maps to menus. The intuitive user interface works without a traditional mouse
or keyboard, allowing people to interact with content and information by using
their hands and natural movements. Users are able to access information either
on their own or collaboratively with their friends and families, unlike any
experience available today. Surface computing features four key attributes:
- Direct interaction: Users can actually grab
digital information with their hands and interact with content through touch
and gesture, without the use of a mouse orkeyboard.
- Multi-touch contact: Surface computing recognizes
many points of contact simultaneously, not just from one finger as with a
typical touch screen, but up to dozens and dozens of items at once.
- Multi-user experience: The horizontal form
factor makes it easy for several people to gather around Microsoft Surface,
providing a collaborative, face-to-face computing experience.
- Object recognition: Users can place physical
objects on the display to trigger different types of digital responses. In
the future, this will include the ability to transfer digital content.
The way ahead
According to Chakraborti, The Microsoft Surface can impact the home scenario
getting a family together for gaming, discussions, collaboration etc. This can
be more prominent in emerging economies such as India, where learning together
is a common practice. This could also change the way discussions take place
in a boardroom meeting, replacing the ubiquitous projector with the Surface
for more interactive discussions.
Although surface computing is a new experience for consumers, over time Microsoft
believes there will be a whole range of surface computing devices and the technology
will become pervasive in peoples lives in a variety of environments. As
form factors continue to evolve, surface computing will be in any number of
environmentsat schools, businesses, homes and in any number of form factorspart
of the countertop, the wall or the refrigerator.
While, Microsoft could be the only player offering a multi-touch computer, there
are others working on similar concepts. HP Coffee Table is a collaborative platform,
much like the Surface, but also lets you charge your other devices such as cell
phone, notebook PC and like without any cables. However, the device is still
a prototype and it would take some time before it takes its final shape.
Be it the Surface, the HP Coffee Table or any other similar device, the multi-touch
concept is poised to change the way collaboration takes place at home, at office
or even at nightclubs. The intuitive concept would go further than the single
touch tablets.
varun.aggarwal@expressindia.com
|