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Cover
Gaming spurs hardware sales
While the Indian gaming market is still nascent in comparison
to its Asian counterparts there are signs that it is picking up and spurring
hardware sales in the process. By Varun Aggarwal
Gaming
is an endless expedition to a completely new world of imagination, which takes
you away from worldly stress and discomfort, revitalizing you. In his Philosophical
Investigations, Ludwig Wittgenstein demonstrated that the elements of games,
such as play, rules, and competition, all fail to adequately define what games
are. He subsequently argued that the concept game could not be contained
by any single definition, but that games must be looked at as a series of definitions
that share a familial resemblance to one another.
According to NASSCOM, India currently contributes a mere 0.25% to global gaming
revenues with $48 million a year of sales. The growing popularity of games is
set to take this market to $424 million by the end of this decade representing
a CAGR of 72%. With some of the biggest gaming vendors evincing greater interest
in India, we are poised to make a mark on the global scene if hiccups on the
way are tackled with care.
Changing mindsets
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A
socio-economic shift is taking place with disposable income and levels
of conspicuous consumption rising.
- Subrotah Biswas
Country Manager- India & SAARC, Logitech
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The Indian casual gamer who is typically in the age group
of 12-25 is a discerning user who has been exposed to global gaming content
on the Internet.
People have starting taking up gaming as a genuine home entertainment
activity and while traveling. Of course, most of this is casual gaming but,
for some people, gaming has evolved from a leisure activity to a developed and
competitive arena. These Professional Gamers are like any other competitive
sportsmen. Also, a socio economic shift is definitely happening in India with
more disposable income and rising levels of conspicuous consumption, said
Subrotah Biswas- Country Manager- India & SAARC, Logitech.
All the gaming verticals in the industrymobile, online,
PC and consoleseem to be coming together and trying to address the macro
issue of gamings popularity in the country, by trying to promote the culture
of gaming rather than trying to attract customers towards their respective offerings,
he added.
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A
typical gamer spends about 1-2 hours a week, is extremely brand conscious
and also loyal.
- Rohit Sharma
COO,
Zapak Digital Entertainment Ltd
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In our experience a typical gamer spends about 1-2 hours
a week, is extremely brand conscious and also loyal (almost 60% of our users
give us repeat visits), said Rohit Sharma, COO, Zapak Digital Entertainment
Ltd. One the key reasons that prompts Indians to play online is to compete either
with their own scores or with somebody elses in multiplayer gaming.
Multiplayer (MP) games can be segmented into casual and serious
games. The casual MP genre does not require high bandwidth. It consists of turn-based
games such as chess, sudoku and pool. In fact casual MP games are extremely
popular Zapak.com. They generate almost 30% of the sites traffic. Multiplayer
cricket is amongst the top 3 games on Zapak.
If we look at the Serious MP genre (popularly known as MMOG
i.e. Massively Multiplayer Online Games), this category does require high bandwidth,
which is a bottleneck now. This category however is also the killer application
in online gaming and is going to be the biggest growth driver for the industry
in India (as has been the case in China and Korea). We are investing in getting
the best MMOG titles into India and also setting up dedicated gaming cafes to
tackle bandwidth bottlenecks, explained Sharma. This coupled with the
growth of broadband in India over the next 2-3 years lead us to believe that
the online multiplayer gaming market is poised for growth.
According to IDC, from a couple of significant active players in the Indian
market in 2005, the number of Online Gaming Players has risen to at least four
in 2006. Significantly, as more and more players are offering MMOG (Massively
Multi-player Online Game) and MMORPG titles (Massively Multi-player Online Role-playing
Game), the market now has the competition that it needs to expand in its early
stages.
According to the IDC study, MMOG and MMORPG games increase the incidence of
serious gamers versus casual gamers. The lives of casual games tend to be short,
as gamers tend to migrate from one game to another, and from one service provider
to another. There is greater stickiness in the case of MMOG and MMORPG, due
to attachment to the characters and also on account of the community that develops
around such games.
Market dynamics
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The
prices of titles have gone down drastically, making them more affordable
than ever.
- Diptarup Chakraborti
Principal Research Analyst- Client Computing Group, Gartner
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With the advent of newer options such as mobile, console,
and Net games, the Indian gaming market and its dynamics have undergone a major
change.
In the past, it would take months for any international gaming
title to be launched in India. Today, most games are released in India simultaneously
with their global release. Moreover the prices of titles have gone down
drastically, making them more affordable than ever. This has given a great boost
to the gaming industry in India, said Diptarup Chakraborti, Principal
Research Analyst- Client Computing Group, Gartner.
Sheraz Hasan, Marketing Manager, Autodesk Media and Entertainment
said, The game development market in India is also coming of age with
million-polygon models, realistic textures and character animation technology
being used by local game developers. The industry is showing impressive
growth but it sometimes gets bogged down by the lack of a robust, nationwide
training infrastructure.
Autodesk is lobbying with the government to play a more active role in
providing the right support and infrastructure for such training in the country,
he added.
National gaming events are another big way to bring gamers together and encourage
their zeal. Many such events are now regularly organized as they have got a
good response from the community.
Logitech is investing on increasing the number of gamers, both competitive and
casual, in India. It has sponsored the first large scale gaming expo, Logitech
Skoar, in Mumbai and Bangalore. In a period of six months starting from November
2007, Logitech is participating in road shows, in mall promotions and the biggest
expos with a special thrust on gaming. This includes the India Gaming Summit
that it recently participated in.
The World GameMaster Tournament popularly known by its acronym WGT, is a PC
gaming initiative supported primarily by ASUS. This time around, gaming hardware
and chipset vendors Kingston, Razer and AGEIA have joined hands with ASUS to
provide the best solutions for gamers to compete. WGT is also conducted in many
countries across the world including Australia, Singapore, United Kingdom, Korea,
Taiwan, Thailand, China and many more.
Who gains
In this inundated gaming market, everyones a winner. Vendors have started
to take this market segment seriously and the result is that the market is flooded
with gaming hardware for computers. Most vendors have gaming machines
in their portfolio now, but they are not finding traction at the moment. Currently
the gaming specific machines are a small portion of the market, said Chakraborti.
Chakraborti added that since the market size in the gaming segment is small
at the moment, vendors are seeing the opportunity and are trying to leverage
it in every possible way. This is giving a push towards the sales of widescreen
LCD monitors, RAM (most high-end games require 1 GB or higher configurations),
hard disks, graphics cards and even Intel Extreme processors.
According to Chakraborti, although most vendors have gaming
machines in their portfolio, they have not been specifically designed for gaming.
The market is responsive towards machines priced in the range of Rs 60,000-70,000,
but barring a few machines most gaming machines are priced in the neighborhood
of Rs 1 lakh.
Presently there is lack of infrastructure in terms of PCs and bandwidth for
online gaming to proliferate in India. This has lead to an increasing shift
towards gaming cafes that provide popular multiplayer games with a broadband
connection for an ultimate gaming experience. The response for Zapak gameplexes
has been overwhelming. Presently we have 10 cafes across the country. Within
two months of launch we are already witnessing 30% occupancy. This is an extremely
good number especially keeping in mind the fact that these are 50 seater, large
format cafes. We have also got good feedback from gamers regarding the ambiance,
connectivity and content in the cafes, added Sharma.
If we look at China and Korea, which have extremely high home broadband penetration
(Korea has 99%), almost 50% gaming still takes place in cafes. This is because
cafes become community hubs for the youth to play games. In fact cafes have
been instrumental in popularizing the gaming industry in China and Korea. Hence
we have launched our brand Gameplex which are large format, high
broadband, dedicated gaming cafes all across the country. Our vision is to lead
the revolution of creating the gaming ecosystem in the country and we plan to
have over 3,000 cafes in the next two years, said Sharma.
With the right marketing strategy and a focused approach, vendors can maximize
their earning potential in the yet nascent gaming market. However, vendors need
to move fast or else they might you can just lose the game of gaming. Things
are moving in the right direction but much remains to be done. One thing which
could tip the scales in the favor of gaming is the availability of wireless
broadband which is on the cards.
varun.aggarwal@expressindia.com
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