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Brief
Immersive virtualization learning

Left to right: Sanjeev Mansotra, CMD, Core Technologies Ltd and Joe Swaykos,
Director, CHL signing partnership agreement in Mumbai
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Core Projects and Technologies in collaboration with Center
of Higher Learning (CHL) are launching an immersive visualization program in
areas of learning. CHL, a non-profit organization, situated at NASAs John
C Stennis Space Center, enables students, and any individual inclined and induced
towards learning, to visualize and interact with the real world projected as
virtual 3D images. It does so by employing a revolutionary technology called
as Cave Automatic Virtual Environment (CAVE). This partnership is aimed at teaching
students in all areas of interestfrom medicine to mathematics, from mammography
physics to molecular science to scientific computation, and from marine technology
to the outer space. It will create an ambience where every individual will be
able to relate and interact with the virtual world instead of merely taking
clues from reading books and listening to professors. Since it is a known fact
that every individual learns faster, retains longer and is able to replicate
better when interactive means of learning is applied, this progressive methodology
is intended to take education to areas that have never been explored before.
This one-of-its-kind combined educational initiative is exclusively directed
towards the Asia-Pacific region and will help in enhancing best-of-breed technology
in the educational domain. Engineers from India will go to CHL, learn, understand
and get themselves familiar with the workings of this unique undertaking. Also,
engineers from CHL will come down to analyze, organize, develop and deploy the
machinery, equipments and applications required according to the needs, requirements,
level of understanding and availability of resources in the local market. Initially,
this effort will target higher educational institutes and K-12 schools. It will
have a profound impact on students as they will now have the capacity to build
real life applications in an interactive medium with a forum to participate.
As per CHL, the Geospatial Applications Laboratory performs the preliminary
task of analyzing, classifying, compiling and presenting the data that will
eventually take the form of a real world. The virtualization center then uses
a computer to power the four-projector RAVE II display system, which includes
stereo projection, and creates a fully immersive three dimensional environment
for the user to apply, understand and adapt to. Architectural drawings also
make walking through, networking and relating to the virtual world feasible.
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