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Online worlds to be AI incubators
Researchers
at US firm Novamente have created software that learns by controlling
avatars in virtual worlds. Initially the AIs will be embodied in pets
that will become smarter by interacting with the avatars controlled by
their human owners.
Novamente said it eventually aimed to create more
sophisticated avatars such as talking parrots and even babies.
He said the company had developed a Cognition
Engine that acted as the thinking part of the artificial intelligences
it wanted to create.
This engine had some partially scripted behaviors
and goals for the avatar under its control but was also capable of reasoning
to work out novel ways to achieve its aims.
Dr Goertzel said business and research reasons drew
Novamente towards using virtual worlds for its AI development. There was
likely to be a ready market for smart virtual pets in worlds such as Second
Life and many others, he said.
Initially Novamente would focus on pets such as
dogs or monkeys but aimed to branch out afterwards. Dr Goertzel added
that smart virtual animals were likely to get a good reception among gamers
and those that spend time in online worlds.
Many of the computer controlled characters in games
are driven by basic AI programs that dictate how they behave when attacked,
when they spot a players character or how they interact.
On the research side, said Dr Goertzel, virtual
worlds also solved the problem of giving an AI a relatively unsophisticated
environment in which it could live and learn.
This desire to embody artificial intelligences led
many to robots, he said, but that approach presented its own problems.
Novamente is working on avatars for different virtual
worlds with The Electric Sheep company that specialises in producing artificial
entities for online environments.
Dr Goertzel said Novamente was due to announce its
first products and which worlds they would appear in at the Virtual Worlds
conference being held in San Jose in early October.
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