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Humour
Getting under DeVitos skin
T A Balasubramanian finds an exciting role in Baffle
Corp for DeVito, the biped humanoid
Danny DeVito, the first biped walking humanoid from Ironica Roboticas
labs, is clearly miffed with his creator, Prof Ironica Asimova.
Doodh Byramji continues listening in, and so are the two pretty members of Roboticas
staff who are guiding himSenior Researcher Nina Nilgiri and Chief Desig-ner
Lola Lipton. Byramji is here to find ways to improve Chaibo, the rebel robot,
if possible, using some of Roboticas latest research. Doodh, or Doodhi,
is the restless design engineer from Baffle Technologies. His diary keeps pace
with the days events.
5.20 pm: Ironica, Nina and Lola take turns to placate DeVito, who finds the
remarks about his budding intelligence too belittling.
Hey,
you know something? he rails, waving his hands dramatically at all of
us. You, and you, and you, could each give me a little respect, you know.
I can use embedded wireless to synchronise data processing with an externally
connected PC, which means I can follow continuous speech in many vocabularies.
You can try Spanish on me, or even Italian, and Ill chat you under the
table, he snorts, walking around in agitation, like a caged tiger.
I can do songs like a professional rock star, or vibratos and jazz numbers,
if you like. Youll never find the original DeVito doing all that, now,
would you?
All right, Danny, take a break, says Nina, tapping his forehead
lightly. Instantly, DeVito walks over to the nearest chair and sits down, folds
his arms and closes his eyes as though meditating deeply.
So what do you think of our Debonair, Vocal IT Oddball, Doodh? says
Ironica, smiling.
Touchy and sensitive, but impressive, Prof Asimova, I submit, shaking
my head. A ditto of the Hollywood version, kinks and tantrums included,
almost to the last detail. When I came in here, I was thinking more on the lines
of discovering some way to add a small tweak to Chaibo, but this prototype blows
Chaibo completely out of the water.
Oh, hes light years ahead of Chaibo. We call it the power
of applied cute. Our research shows that cuteness has great value, Doodh. Especially
if it is designed as a life-like roly-poly and short version of a lovable human
character, its easier for people to relate to emotionally. The more life-like
the robot, the more people respond.
He gets cranky, too. Is that part of the design? I ask.
Of course, it is, says Ironica. One of the most interesting
questions would probably be how a robot will deal with a substantially larger
amount of sensory information. Since most of the information we gather through
our senses is redundant, our brains have to extract the meaningful parts of
it. Robots like DeVito will have to do the same, dealing with unfamiliar experiences,
and part of that effort will create stress and disorientation at times.
Were all clumsy when we learn, I say, sagely.
So we are, Doodh, says Ironica, smiling. The most sophisticated
humanoid robots around today, such as Sonys miniature QRIO and the latest
version of Hondas childlike Asimo, can dance and run, but they still do
it clumsily, and only in environments he is familiar with. Were one step
ahead. DeVito represents the state of the art in robot locomotionbut he
can do all that active walking around we just saw anywhere you put him. But
hes humanly clumsy, so just as people who have numb feet have trouble
standing and walking sometimes, hes likely to trip and stumble in unknown
terrain. We think people are more sympathetic when they see chubby, cranky and
clumsy, but lifelike, counterparts like DeVito, with skin and all. It adds up
to putting in a degree of endearing eccentricity.
Chaibos pretty eccentric, too, I say. And thats
part of the problem we have on hand.
Even if they are in meetings to offer beverage support and improve office
efficiency, we want to have robots that act and behave like quirky humans, not
oddball machines that spin around on wheels and use stiff electronic voices,
says Nina. If Chaibo is goofy, we tend to be upset because we still think
of it as a clunky gadget because he still looks like one. But if we have a walking,
talking, joking Danny DeVito that looks and feels like the real thing, with
skin and body contours like a human being, we can build in all kinds of funny
dysfunctions that would be acceptable. Even in a stuffy old place like Baffle
Corporation.
That makes sense, Prof Asimova, I nod, thinking of all the times
I have been hugely entertained by the comic capers of DeVito in movies, with
his diminutive stature, balding head and loud speech. And to find a replica
of the man here, right down to the natural skin and the shuffling walk, makes
me reel.
We think its time to give the clunky Chaibo a more polished humanoid
supervisor who can handle his career a little better than the mafia down at
Baffle is doing now. Our plan is to have our dapper Danny DeVito slip into that
company seamlessly in some role that would suit his talents, says Lola.
And what role would that be? I ask, suddenly recalling that the
real DeVitos career went on an upswing when he portrayed a variety of
repugnant characters, like The Penguin in Batman, with great success. You
know, the original became popular because he was perfect for playing the roles
of comical, yet loathsome little men.
Ah, we would have to guard against that, of course,
says Nina, thoughtfully. I will make sure that Dannys programming
keeps out the loathsome and the vile aspects, and keeps in the cuteness.
Which brings me back to the question. How, exactly, does Danny fit into
the Baffle gameplan?
Well, were thinking of taking him in there as the new CTO,
says Nina, with a twinkle in her eye.
Danny DeVito is being posted as Baffles new Chief Technology Officer,
says Ironica, solemnly.
Ah, thats very cute, I say, after digesting the announcement
slowly. Its the role of a lifetime, even for a Hollywood heavyweight.
5.40 pm : Its time for me to take leave of my delightful hosts, and I
linger as much as possible while Lola and Nina fuss over me, making sure I am
given a complete dossier on DeVitos innermost workings, including details
of the architecture that makes humanoids look, respond, and even fumble, like
humans.
I also take home with me a special gift from Ironicaan electronic clone
of Nikita, the cat. Hes called Felixa, and now we have a very cute domestic
pet that does everything that a real cat does, except chase mice. That I still
do myself. On the computer, of course.
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