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Can animation etch India’s image?
If you thought that the Indian IT industry
was restricted to the traditional software services and BPO segments
alone, think again! For, a bunch of highly talented companies are
sharpening their pencils and navigating their mice to etch India’s
image in the highly competitive global animation space. Stanley
Glancy and Srikanth RP have the details
The woman turns and slowly jumps off the
top of the cliff, floating in the air as gracefully as an eagle
until the mist envelopes her and she is hidden from the eyes of
the camera. This is the last scene of the Oscar-winning action thriller
Crouching Tiger, Hidden Dragon. "Impossible," your mind
says, as you watch the amazing scene unfolding in front of your
eyes. How is it possible to shoot a sequence like that? Even the
most accomplished of stunt masters can’t possibly fly! You experience
similar emotions of disbelief while watching equally action-packed
Hollywood blockbusters like Spiderman, The Matrix, Mission Impossible,
Fight Club and Hollowman.
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| Existing players need to ensure that they
deliver internationally acceptable quality of output and thereby
keep the overseas producers interested in India, says K Chandrashekhar |
Cut to Bollywood, circa
2001. In Lagaan, India’s entry for the Oscars, clouds appear in
the sky just when needed and it starts to pour as if on cue. The
scene is too perfect to have been shot in a studio somewhere in
suburban Mumbai. The maple-leaf transition in Mohabattein, another
Bollywood blockbuster, is one more instance of how nature seems
to bend to the wishes of the director. There are numerous other
examples of the unbelievable being made believable in films, be
it in Hollywood or Bollywood. How is this possible, one may well
ask. After all, actors and stunt masters have their limitations!
The answer is animation. There was no woman floating in the clouds
in Crouching Tiger, nor were shots taken of live clouds moving across
the sky in Lagaan, nor were actual maple leaves blown around using
blowers in Mohabattein. All the shots described were actually images
created on the computer. And no, not all these high quality images
were produced in some hi-tech digital lab in the West. Mumbai-based
Maya Entertainment played a significant role in the production of
recent Hollywood special effects blockbusters like Star Wars: The
Phantom Menace, The Mummy and Stuart Little. So have scores of other
animation studios spread across the country, including internationally
acclaimed ones like Toonz Animation, Pentamedia, Crest Communications,
UTV Toons and JadooWorks.
Though Hollywood has been
using special effects for quite some time, it is only recently that
Bollywood has taken to special effects in a big way, thanks to the
demand from Indian audiences to be entertained with the same breathtaking
effects in the larger-than-life images produced by Hollywood. Today,
more than 10 percent of our desi films resort to animation—or ‘special
effects’, to use the more popular ly accepted term—to draw in the
crowds. Examples include popular hits like Zubeida, Abhay, Aks,
Raju Chacha, Mission Kashmir, etc. But animation, as a concept,
is not something that is new to India. In the late 80s the Ahmedabad-based
National Institute of Design invited professionals from the West
to train Indian animators in various aspects of the art as well
as technology. Despite these initiatives, no serious efforts were
made till the next decade to cultivate animation as a serious industry.
Genesis
In India we have seen animation
being used to create content for ad films and commercials. Says
Raman Madan, business manager for animation at Discreet India, "Animation
in India was pioneered by the Indian advertising industry. Today,
we see this industry resorting to animation in a big way to capture
the viewer’s imagination." Television channels have been the
other major exponent of animation. Mumbai-based Maya found a niche
for itself in the channel ID space. Channels like Sun, Sony, Star
and Zee are some of the channels that use animation for promos,
automated real-time graphics and montage sequences. But reluctance
on the part of producers to invest in an art form with no clearly
defined audience saw animation being relegated to the occasional
minute scenes in Bollywood action thrillers. But this mindset underwent
a change with the success of Cartoon Network in India. The latter
half of the ’90s saw a proliferation of animation studios across
the country, especially in the southern cities of Hyderabad, Chennai
and Thiruvanthapuram. This was when the industry developed a more
serious, export-oriented look. The 90s also saw the merger of a
few animation studios like United Studios and Ram Mohan Biographics,
which provided the industry with the requisite impetus for growth.
Another strategy followed by existing players was to partner with
design studios in the West and take up co-production and sub-contracting
activities.
The mid-90s also witnessed
a plethora of training institutes, like the Film and Television
Institute in Pune, Zee Institute of Creative Arts and Heart Animation
Academy in Hyderabad and many others, being set up in all major
cities in the country. Today these institutes are helping build
the manpower base for animation studios. Though these studios initially
contributed towards creating 2D animation, the trend is slowly shifting
towards training in 3D animation as well. Companies like Toonz and
Pentamedia, which earlier focused on 2D animation, have gained world
recognition for their work in this area. Companies in the West are
outsourcing a lot of 3D work to Indian companies like Chennai-based
MUV Technologies, JadooWorks, UTV Toons and Digital Art Media.
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| Deepa Sahi feels that India can and will
become the global hub for the animation industry, provided that
the government extends the same support it did to the IT industry |
High stakes
Says K Chandrashekhar, general manager and
head of MediaWorks at Tata Elxsi, "Currently, the animation
market in India is limited to ad commercials and simple effects
in feature films. The real big opportunity lies in fully animated
feature films like Stuart Little, Shrek, Ice Age and Monsters, Inc.
Children in India love cartoons just like children do elsewhere.
For Indian filmmakers, this is a goldmine waiting to be tapped."
According to Deepa Sahi, CEO of Maya Entertainment, currently, 48
percent of global animation is done in the US, roughly 26 percent
in Europe (mainly France) and 26 percent in Asia (mainly Japan and
Korea).
A report released by Andersen
Consulting states that the Indian animation industry, currently
pegged at $550 million, is slated to clock a growth rate of 30 percent
annually in the next three years and is expected to reach $15 billion
by 2008. The study further reports that in the next three years
India would receive more than $2 billion worth of animation business.
The reason stated for this optimistic outlook being that the international
animation industry is increasingly looking towards countries like
India to cut costs and increase profits. The world has accepted
India as a low-cost high-quality country delivering quality work,
be it in software services or IT-enabled services. The goodwill
created by IT companies seems to have rubbed off on the animation
industry as well. With costs of real sets, studio space and outdoor
locations skyrocketing, we can look forward to not just the US but
other countries like Canada, UK and the rest of Europe looking towards
India for low-cost, high- quality output. These feelings have been
echoed by Indian studios as well. Says Chandrashekhar of Tata Elxsi,
"The limited exploitation of the true potential of animation
in India has contributed towards Indian studios addressing the international
market for 2D and 3D animation."
Nasscom, India’s IT window
to the world, has on the other hand divided the opportunities presented
by animation into two different segments—those services that are
targeted at the entertainment sector and those catering to the non-entertainment
(industrial and commercial applications) sector. Though no exact
statistics are available, Nasscom has estimated the overall global
animation market to be around $45 billion. This number is expected
to jump to anywhere between $50 billion to $70 billion by 2005.
But Deepa Sahi, CEO of Maya Entertainment, though optimistic, is
a bit more conservative in her outlook. Says she, "The international
animation industry will be worth $40 billion within two years time
and India, with its two genetic talents of art and mathematics can
capture a major chunk of this business." She adds that India
can and will become the global hub for animation provided that the
government extends the same support it did to the IT industry.
The Nasscom report further
states that within animation production services, the segment likely
to create the most demand is the entertainment industry. Entertainment
is expected to account for around $37 billion of the overall animation
production services demand by 2003, up from an estimated $32.4 billion
in 2002.
Market research carried
out by Pixel shows that demand for production in the non-entertainment
section is worth $14.7 billion. Of this, India accounts for a minuscule
percentage of the total pie. The Arthur Andersen report indicates
that total animation production by Indian companies was around $600
million in 2001 and is likely to go up to $1.5 billion by 2005.
Pixel further estimates global film and television programme production
to generate a demand for animation production services to the tune
of $17.5 million this year, up from $15 million in 2002.
Domestic reality
The Nasscom report states
that the Asia-Pacific region has bagged a larger piece of the animation
production pie during 1996-2002. The region has various advantages
when compared to other countries who might possess the technical
skill sets. Not only do animation studios in this region offer services
at lower costs on account of availability of highly skilled but
cheaper manpower, but also lower cost computer animation platforms
and production facilities available in this region further drive
down cost of setting up requisite infrastructure. Says P Jayakumar,
operations director at Toonz Animation India, "India is becoming
a popular destination for animation, the major factor behind this
phenomenon being the low cost of production." When the low
cost of labour and infrastructure offered by India is combined with
the fact that computer-based animation offers film makers 30-40
percent cost reduction over traditional animated films, the overall
resulting saving is tempting indeed. Computer-based animation ensures
that only one-third of the staffers are required. Also, the digitally
stored characters and backdrops can be recast inexpensively into
sequels. Says Madan of Discreet, "Companies abroad have realised
the huge cost advantages offered by India. Most of them are looking
at expanding operations. their revenues have been dipping over the
years though the amount of work continues to remain the same. Hence,
most of these companies are scaling up their operations. An expansion
also calls for cost cutting. This ensures that the West will outsource
animation work to countries like India, Australia and Philippines."
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| Companies abroad have realised the huge
cost advantages offered by India. And many of them are looking
at expanding operations, ensuring that the West will outsource
animation work to countries like India, says Raman madan |
But, according to Chandrashekhar,
of the three stages of the animation production process, the overseas
production company retains control over quality as they do the pre-
and post-production themselves. The work outsourced to India is
currently relegated to the lower end of the value chain. Says Madan,
"Most of the work being outsourced to India, in 2D, involves
low-skill activities like clean-up, in-betweening and, to some extent,
modelling. Once the creative credentials of Indian studios are established,
studios abroad wouldn’t be averse to outsourcing even story-boarding
and other such pre-production activities."
But Chandrashekar maintains
that the Indian animation industry is still at a nascent stage and
only in the initial stages of being recognised by the international
market. "What is critical from a long-term point of view is
that existing players ensure that they deliver internationally acceptable
quality of output and thereby keep the overseas producers interested
in India."
In the mid 90s, when animation
work was first outsourced to India, the existing players tried to
rake in as much business as possible at the expense of quality.
This diluted Indian animation studios’ promise of low cost but high
quality work. Madan and Chandrashekhar agree that this perception
created due to the indiscretion on the part of a few players is
undergoing a slow change. And with competition from countries like
China and Philippines on the rise it is important not to repeat
mistakes committed by earlier players, and also to ensure that quality
of output meets international standards.
Opportunities galore
Decreasing margins and an
increasing public demand for entertainment content has production
houses looking for maximum cost benefits. The increased pressure
on revenues has left only one way open for such companies—outsourcing.
And this represents a huge growth opportunity for the Indian animation
industry. The areas of growth are plenty: 3D animation for movies,
animated television serials, special effects and games—one of the
fastest growing segments in the animation industry. Opines Jayakumar
of Toonz, "The rapidly escalating cost of producing action
movies is pushing studios toward animation. Moreover, computer-generated
animation is getting better and cheaper all the time. Competition
has thus increased, as more and more studios are cranking out children’s
films to try and get a piece of what’s long been considered the
most lucrative part of Hollywood."
Even Canada is a major outsourcer
of animation. Compared to other countries, Canada has the maximum
number of TV channels that show only animated content 24 hours of
the day, a clear indication of the country’s preference for animated
work. Says Jayakumar of Toonz, "We expect the amount of work
from Canada to increase dramatically once the animation trade treaty
between Canada and India is signed." Indian studios have also
been witnessing an increasing amount of outsourcing from the Middle
East and European countries like France, UK, Spain, Italy and Germany.
Another growth opportunity is the Internet. According to industry
reports, the multimedia business (computer graphics, and Internet-based
entertainment and CD-ROMs) employs around 1,30,000 people in Los
Angeles alone, compared to 2,42,000 people in movie production in
the whole of America. The chief constraint at this point of time
is bandwidth. According to Pravin Dudhe, CEO of Octopus Entertainment,
once bandwidth constraints are resolved, the Internet will be one
of the biggest growth opportunities for the animation industry.
Octoplus is already in gaming technology, one of the few companies
in the country to venture into this highly skill-oriented sector.
Says he, "Interactive entertainment is opening up vistas for
animation houses in the field of game production. The US is the
largest gaming market in the world. The market size is $10 billion;
which is more than the box office collections in the US." He
also adds that high-end game technology has a huge market globally,
requiring both software and animation.
The rapidly-growing domestic
market is another major growth opportunity. The Indian film industry
is purportedly the largest in the world in term of number of movies.
And if the trend in Hollywood is anything to go by, special effects
is bound to play a more important role in forthcoming movies. We
are already witnessing a transition towards this, with more and
more Indian studios opting for special effects to draw the crowds
in. Many companies like Toonz, Maya and Pentamedia have also got
into the production of animated versions of Indian fables and folk
tales. There is definitely no dearth of stories—Tata Elxsi recently
released Krishna Leela, Maya completed a 54-part science fiction
series titled ‘Captain Vyom-The Sky Warrior’, while Toonz is in
the final stages of completing its series on ‘Tenali Raman’. Cartoon
Network is also planning to launch a series of programmes from adaptations
of Indian fables and mythology.
A challenge a day
Says Dudhe, "The Indian
animation industry is still at a nascent stage. Till now there has
not been a single animated movie made in India and launched in the
international market; nor has any Indian company been able to bag
any project worth the name." He cites the highly competitive
international market as the chief cause for this state of affairs.
Both South Asian countries as well as East European countries have
ample experience to back themselves while pitching for Hollywood
animation contracts. Their experience also enables them to produce
quality material while sticking to deadlines. Also, all these countries
are extremely cost competitive. India still has a long way to go
in terms of technical proficiency. No wonder then that all major
animation houses like Disney and Universal are outsourcing their
animation needs to these countries.
"India still has a
long way to go to measure up to the quality levels of studios in
Philippines, Korea or Taiwan. The industry in these countries has
years of experience backing them, while in India, it’s relatively
new," opines Jayakumar.
Adds Chandrashekhar, "In
order to make inroads in the animation industry it is important
to combine quality of work with reliability and time factor. The
common assumption is that India cannot produce good quality creative
work." The question that often seems to be asked is how reliable
are they? We need to factor in creative quality along with the cost
advantage if we want to make any lasting impression on the industry.
Also, as Dudhe says, there are two very positive factors in favour
of India—a highly skilled English speaking graduate workforce and
its proven success in the IT industry.
Another major problem seems
to be the lack of any structure in the industry. Animation movies
are normally bought by the channels. But the lack of a structure
has ensured many unregistered users. The cost of making animated
movies is phenomenal. And the unstructured format leads to heavy
losses. But with the set top box coming in, channels will make more
money through distribution than through ads. This is expected to
provide a boost to this growing industry.
Another factor to be considered
is to understand what the international audience looks for. Different
audiences from varied cultures appreciate different styles of animation.
You have the typical ‘Disney’ type characters that are widely appreciated
in India, but would be a damp squib in the US market, who like the
more contemporary style. You have the Japanese style, the European
style among others. To understand this aspect and to use creative
talent and technology to deliver to these markets is what is needed.
This and other constraints usually faced by the Indian animation
industry viz. management, bandwidth, creative talent and financial
stability to sustain long projects, is what will propel us into
the global animation market.
The biggest hindrance to
growth seems to be lack of skilled manpower. We need to set up more
professional institutes on the lines of an IIM or IIT to train interested
candidates. And there also needs to be a stringent selection programme
in place to ensure that only the really able are selected. Though
there are various institutes catering to this segment, Madan feels
that most instructors themselves are still not sure enough of the
subject matter.
In India, the high cost
of setting up infrastructure and the high costs involved in producing
a full-fledged 3D animated movie (as opposed to a traditional movie)is
yet another reason for the slow uptake of animation in India. Animation
is very expensive to produce, far more expensive than live action
films. Since it’s expensive to produce, it’s hard to get advertisers
to pay the higher prices. But companies like Toonz have developed
a formula, which allows them to produce the series at one-fifth
the costs normally associated with this kind of work. Other than
this, especially considering the troubled times we are living in,
it is imperative for Indian design studios to find ways to make
potential clients feel comfortable about communication and security
issues. Most of the clients are wary about the security issues,
especially after 9/11.
India faces severe competition
from China and Korea. They have been more organised in their pursuit
of overseas animation projects and have tremendous support from
their respective governments in terms of finance and infrastructure.
The Japanese government agencies even sponsor overseas studio executives
for visiting their exhibitions. Sahi believes that India has at
least a five-year window to make its mark. But she warns that if
we do not wake up to the danger, the spotlight will shift to China.
But Dudhe believes that India can be provide better quality products
than China. India can also play on its advantage of understanding
Western humour due to proficiency in English. This trait comes in
handy while trying to animate a gag.
The battle of the dimensions
India has traditionally
been into 2D animation. Even today most of the work being outsourced
to India involves 2D animation. In order to get hold of 3D work
we need to prove ourselves first by completing a major project.
Other than bit roles and in ad films we haven’t seen any serious
3D work being done in India. The future is 3D and if we want to
survive the rat race we need to ramp up our skills. But this doesn’t
necessarily mean that 2D is going to die a slow death. Says Madan,
"I don’t think 3D will overtake 2D animation. They will survive
together quite well as there is a market for both. 3D is becoming
very popular with action series and special effects. But the recently
a few animated Disney features done in 2D were incredibly successful
at the box-office. What will determine their popularity will be
how good the story is and how well the film is executed." Agrees
Jayakumar, "2D has never gone down. It is still growing at
a steady pace. The fact is that 3D has been picking up. So in comparison
the market for 2D seems to be on the wane." But there is no
denying the fact that a lot of 2D work is being migrated to 3D.
A lot more 3D work is now coming to India. Companies like Maya and
Chennai-based MUV Tech-nologies, JadooWorks, UTV, Toons, Digital
Art Media (DGM) are all focusing on 3D work today.
The reason for the lack
of initiative on the part of Indian entrepreneurs to adopt 3D seems
to be huge investments required in terms of infrastructure and manpower.
This is one of the key reasons why we haven’t seen any full-fledged
3D films coming out of Indian studios. Explains Madan, "With
reference to overseas projects for a full 3D film we are still a
long way off. We could bring out domestic movies if someone would
foot the bill. But most companies are looking at the international
market."
The future is animated
At present a major part
of the work being outsourced to India involves 2D animation. Though
India has made a mark for itself in this arena, international trends
point towards 3D and post-production. Currently, the design and
conceptualisation is done at the client’s place; and only the execution
part is being outsourced. But with most companies in India almost
on the verge of successful completion of various 3D animation projects
we should see more high-end work being outsourced in the near future.
A few companies have got together under the banner of ASIFA, an
international animation association, to help establish Indian animation.
Currently, there are 75 members representing over a dozen studios.
The challenge at this point of time is to improve the visibility
of Indian animation around the world. Another organisation is being
formed in an attempt to pool the collective resources of Indian
studios to make a global statement.
India’s biggest competitor
at this point of time is China in terms of cost benefits offered
to the client. Though we have the English-speaking advantage over
them, Sahi believes that if we are not on our toes we just might
find ourselves losing our early mover advantage. With respect to
other countries, though India offers better cost advantages, we
are still bit players in the global animation arena. Though Philippines,
Korea and Taiwan charge a premium, most outsourcers still prefer
these countries as they offer better quality and service than Indian
companies do. If Indian companies want to survive in the global
arena, we need to ramp up the quality of our output and convince
customers of the reliability of our service.
Conclusion
A report published by Nasscom
says that the animation production industry in India has the potential
to grow into an industry geared for exports. According to the report,
Indian design studios are gradually establishing their credentials
overseas, gaining valuable experience and building their skill sets.
The report predicts that if certain incentives are provided, India
can not only catch up with competitors but can easily move ahead
of them.
Considering the level of
optimism in the industry and the gargantuan rate at which we have
been growing, the future of animation in India definitely seems
bright. Major studios abroad have their attention focused on how
Indian studios are managing the work currently outsourced to them.
As Madan says, once we have a few projects delivered we can prove
ourselves.
Says he, "We do need
to upgrade our skill sets constantly. We need to learn more about
the importance of quality and production value, we need to appreciate
the importance of deadlines. Only then can we hope to participate
in the global arena. Clients are conducting tests before outsourcing
work to any studio. The quality processes have now become very stringent.
Only on successful completion of sample work is more work outsourced
to the studio." So if we lose out we have nobody to blame but
ourselves.
We are slowly moving up
the value chain. Says Jayakumar, "We have had a few bad experiences
in the past because of which the industry suffered a set back but
now we are getting back on our feet." Adds Madan, "India
is on a fast track. Growth in the last three years has been phenomenal.
But only time will tell what we can achieve because none of the
projects outsourced to us have been completed as yet. We haven’t
even seen the tip of the iceberg."
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| Did you know? |
- In 1912, Dadasaheb Phalke produced
the first Indian animation movie titled The growth
of a pea plant using stop-motion / time-lapse photography.
But the movie was never released.
- The first Indian animation movie
to be released in theatres in June 1934 by New Theatres,
was called The pea brothers, 22 years after
the initial attempt at animation.
- Interestingly, the ministry of
information and broadcasting and the Childrens Film
Society of India played a major role in shaping the animation
industry in the country.
- Nasscom estimates that India could
use 300,000 professionals in content development and animation
by 2008, up from 27,000 in 2001.
- It costs a prohibitive $400,000
to 500,000 for producing one hour of animation footage in
the US, one of the key reasons for companies turning towards
India.
- An entry-level animator could take
at least 10 hours to create a single second of animation
while an experienced animator could do it in 4.
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