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11th March 2002

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Front Page > Opinion > Full Story Print this Page|  Email this page

Gaming: Chalking out a roadmap

Gaming is fast emerging as the industry to be in and even biggies have queued up for their share of the pie. Deb Mukherjee takes a look at the gaming industry and chalks out the course it will take in the future

Can you name one entertainment industry that makes more money than Hollywood? Seems like a tricky question, doesn’t it? Well, check this out. According to IDC, the movie office receipts for Y2000 was $7.75 billion, while the interactive games industry revenue was $8.2 billion!

Astounding, but true. Sony’s Playstation has half the market share, closely followed by Nintendo, while the latest entrant Microsoft has just made a scratch. For those of us associated with software, it must come as a surprise to think of Microsoft as the new entrant holding the least market share! But in this new field, Microsoft is indeed a novice. But remember, when Sony entered the market in the mid 90’s, Sega and Nintendo were the leaders. Sony soon relegated Nintendo to second place and Sega had to close down in 2000.

If you are one who has a craving for statistics, here are some interesting numbers. According to the Interactive Digital Software Association, about 60 percent of Americans now play computer or video games, with almost 25 million consoles installed by 2000 alone. Last year, Microsoft’s Xbox and Nintendo’s GameCube had 2.5 million installations and Sony’s Playstation 6 million installations. Jupiter Media Metrix says that improved Internet capabilities and next-generation video-gaming consoles will lure millions of households into online gaming in the next few years. Now isn’t that a huge serviceable market?

Why do you think this should interest the software fraternity? Digest this. While Nintendo expects to have 20 games to be played on its console, Microsoft has plans for close to 40 and Sony has 280 designated for its Playstation. This suggests that there is a huge potential for third party game publishers.

Last year, around $6 billion was earned from software alone. Hollywood’s ‘Tomb Raider’ and ‘Final Fantasy The Spirits Within’ were based on interactive games. Next spring, cable company Comcast will launch something called G4, a 24-hour TV network that provides news and information for the video-game set, which is equivalent to the channels that do exclusives on Hollywood actions. A whole stream of business seems to be coming up based on these games and the proverbial pie seems to be getting bigger and bigger.

Picking a winner from this pack is currently beyond us. This will depend on the kind of games that are played on the different consoles and their popularity. EverQuest by Sony has more then 4,00,000 players paying a monthly subscription to be able to play the game. The games latest version called Shadows of Luclin sold more then 1,20,000 copies in its first day at stores.

As an added incentive, console vendors are adding more and more into their gaming consoles. Some of the consoles available currently double up as DVD players or as Internet appliances for playing online games, sending e-mail, messages or simply browsing the Net. The era of convergence has begun. But I would think that we are some time away before these consoles can even think of replacing desktops and laptops.

It is easy enough to predict what is going to happen next. To reduce their risks, third party game makers will be looking to develop games on all the three platforms. This means that the vendors need to woo publishers to write games for their consoles. Microsoft and Nintendo, it is said, are wooing publishers with co-marketing deals that help limit game publishers’ risk. They must also rely on brisk sales of their consoles to persuade publishers that it’s worth their while to develop for the new platforms.

If sales drop off, game publishers could abandon the loser. Game publishers are going to be interested only where they get the biggest return and hence will be looking for the largest installed base. We may also see cash surplus console giants takeover some of the specialist third party games publishers based on the rights and programming expertise they hold.

Soon we should be seeing a variety of games coming up. Excitement and disappointment are some of the emotions that are evident in today’s games. Going forward we would see a range of emotions like sadness, empathy, concern and fear in the games. Online tournaments like the physical tournaments would also get popular as we go along. Maybe we’ll have avatar versions of McEnroe, Tiger Woods and Pele. All this would in turn get more surfers on to these games.

Game addiction as a phenomenon is a reality now and there are several reports on it. One hears of numerous virtual communities on the Internet and people spending more time on online gaming than with their family. There are also community sites that concentrate on the rehabilitation of hardcore game addicts. Games carry only entertainment value and are not to be seen as replacement for the real thing.

In conclusion, this is a huge industry and one that is expected to grow at a fast clip. The console providers have made their move. Sony, Nintendo and Microsoft are all set to sell their wares. But the king-makers will be third party game publishers. One will see console vendors coming up with more and more advanced features that will in turn enable third party game publishers to create more advanced games on their console. The revenue will come not through the sale of consoles but from game subscriptions. So we should be seeing the costs of these consoles falling continuously.

The author is CTO, Cognizant Technology Solutions. He can be contacted at Deb.mukherjee@cognizant.com

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